Rise of the Triad
Game: Rise of the Triad
Studio: Interceptor Entertainment
Role: Lead Programmer
This past year, I’ve had the opportunity to with the guys at Interceptor on their first major release, Rise of the Triad. A fast and crazy FPS, Rise of the Triad was designed to create a completely over-the-top, chaotic experience that brought back the nostalgic excitement of the mid-90’s FPS craze. As the lead programmer, I was responsible for making sure everything tech-related went according to plan during the game’s development. This gave me a chance to play with a wide spread of fields in the game, including multiplayer networking stability, interactive environments, modular AI systems, and a variety of crazy weapons. What’s not to love about a job where making drunken missiles and splattering eyeballs are part of the daily routine?
After months of hard work from a great team that’s spread out across the world, we released Rise of the Triad on August 1, 2013. Here’s what some of the critics had to say about our game:
“Rise of the Triad is a proper modern day reboot.”
“Fans of the original rejoice; it’s everything you’d want in a resurrection.”
“At $15, this is an absolute must buy for deathmatch fans.”
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