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	<title>Zach Ellsbury</title>
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		<title>EA &#8211; NBA 13 (Tentative Title)</title>
		<link>http://www.zach-ellsbury.com/ea-nba-13/</link>
		<comments>http://www.zach-ellsbury.com/ea-nba-13/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 22:00:05 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=168</guid>
		<description><![CDATA[Game: NBA 13 (Tentative Title)
Studio: Electronic Arts Tiburon
Team: Gameplay
Role: AI Software Engineer (Intern)
While finishing my final semester at FIEA, I was fortunate enough to be hired as a Software Engineering Intern at EA Tiburon, home of great annual titles such as Madden, NCAA Football  [...]]]></description>
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		<title>Nexus</title>
		<link>http://www.zach-ellsbury.com/nexus/</link>
		<comments>http://www.zach-ellsbury.com/nexus/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 20:00:24 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=162</guid>
		<description><![CDATA[Game: Nexus
Project Leads: Alan Landau (project lead), Andrew Gassen (lead design), Scott Pellico (lead artist), Tim Tryzbiak (lead programmer)
Artists: Michael Bakerman, Kenneth McClure, Li Fan, Casey Jo Boehm, Jagadeesh Jaykumar,
Producers/Designers: Andrew Bertino, Justin Lynch, Jon April, Geoff  [...]]]></description>
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		<title>Erado</title>
		<link>http://www.zach-ellsbury.com/erado-game/</link>
		<comments>http://www.zach-ellsbury.com/erado-game/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 21:00:48 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=164</guid>
		<description><![CDATA[Game: Erado
Project Leads: Justin Lynch (Project Lead), Aaron Sagan (Design Lead), Luke Gamble (Lead Artist), Zach Ellsbury (Lead Programmer)
Artists: Li Fan, Priscilla Landerer
Producers/Designers: Bryan Hossack, Geoff Sholler
Programmers: Valmín Miranda, Wyck Hebert
Tools: Unreal Development Kit  [...]]]></description>
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		<title>Boundary</title>
		<link>http://www.zach-ellsbury.com/boundary/</link>
		<comments>http://www.zach-ellsbury.com/boundary/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 19:30:08 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototype]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=170</guid>
		<description><![CDATA[Game: Boundary
Teammates: Fernando Rivera (Designer), Michael Bakerman (Artist), Luke Gamble (Artist), Shabnam Sabbagh (Programmer)
Tools: Unity &#8211; C#
Project length: 2 Weeks (Finished 12/07/10)
The fifth and final round of Rapid Prototype Production at FIEA was one of the most intriguing, as all of  [...]]]></description>
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		<title>Crowd Control</title>
		<link>http://www.zach-ellsbury.com/crowd-control/</link>
		<comments>http://www.zach-ellsbury.com/crowd-control/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 18:30:27 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototype]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=172</guid>
		<description><![CDATA[Game: Crowd Control
Teammates: Fernando Rivera (Designer), Scott Pellico (Artist), Marlowe Rosenbaum (Artist), Jay Sternfield (Programmer)
Tools: iPhone &#8211; Objective-C
Project length: 2 Weeks (Finished 10/26/10)
During round 3 of our Rapid Prototype Production course at the Florida Interactive  [...]]]></description>
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		<title>Sax and the City</title>
		<link>http://www.zach-ellsbury.com/sax-and-the-city/</link>
		<comments>http://www.zach-ellsbury.com/sax-and-the-city/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 18:30:25 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototype]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=174</guid>
		<description><![CDATA[Game: Sax and the City
Teammates: Justin Lynch (Designer), Aaron Sagan (Designer), Scott Pellico (Artist), Jagadeesh Jaykumar (Artist)
Tools: Unity &#8211; JavaScript/C#
Project length: 2 Weeks (Finished 10/05/10)
During round 2 of Rapid Prototype Production at FIEA, my team and I were tasked with the  [...]]]></description>
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		<title>Birds In Space (48-hour TIGJam Project)</title>
		<link>http://www.zach-ellsbury.com/birds-in-space-48-hour-tigjam-project/</link>
		<comments>http://www.zach-ellsbury.com/birds-in-space-48-hour-tigjam-project/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 20:30:01 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototype]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=203</guid>
		<description><![CDATA[Game: Birds In Space
Teammates: Ryan Hoffman, Rob Cook, Ed Meacham, Drew Walker
Tools: XNA &#8211; C#
Project length: 48 Hours (Finished 06/06/10)
On June 4-6, 2010, I attended TIGJam Midwest, a weekend-long indie game jam in Des Moines, Iowa. While there, I teamed up with Ryan Hoffman, Rob Cook, Ed  [...]]]></description>
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		<title>SkyBlitz: The Revengening</title>
		<link>http://www.zach-ellsbury.com/skyblitz-the-revengening/</link>
		<comments>http://www.zach-ellsbury.com/skyblitz-the-revengening/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:00:04 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[lowa State]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=208</guid>
		<description><![CDATA[Game: SkyBlitz: The Revengening
Teammates: Jason Hill (Programmer), Justin Sliekers (Programmer)
Tools: XNA &#8211; C#
Project length: 4 Months (Finished 05/08/09)
During my junior year of undergrad at Iowa State University, two of my friends (Jason Hill and Justin Sliekers) and I were enrolled in  [...]]]></description>
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		<title>Cinema4D &#8211; Battle Rifle</title>
		<link>http://www.zach-ellsbury.com/battle-rifle/</link>
		<comments>http://www.zach-ellsbury.com/battle-rifle/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 21:00:15 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[lowa State]]></category>

		<guid isPermaLink="false">http://www.zach-ellsbury.com/?p=258</guid>
		<description><![CDATA[In fall 2008, I took a class in 3D modeling at Iowa State University. The class focused on the creation of detailed models and materials, as well as the use of lighting in virtual photography. We used Cinema4D to create all of the models throughout the course.
For the final project, I wanted to  [...]]]></description>
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